Glossary of Terms¶
The following section contains definitions of terms used in Planet Blender.
- A¶
Short description: Alpha
Type: Floating point value 0 – 1
This is a mask. An element is visible within its Alpha. Float value of 0 – 1.
- C¶
Short description: Colour
Type: Texture
Colour is used in various elements across Planet Blender.
- CC¶
Short description: Clear Coat
Type: Texture
A Secondary Bump map used for water surfaces.
- CCA¶
Short description: Clear Coat Alpha
Type: Texture
See Alpha
- DM¶
Short description: Displacement Map
Type: Texture
A Texture used for displacement.
- DR¶
Short description: Driver
Type: Node subgroup
The Driver influences almost all textures in the node tree. The Driver node has multiple sliders.
- E¶
Short description: Emission
Type: Texture
Emission colour and strength. Used for lava and lights.
- Element¶
Short description: Elements
Type: Node subgroups
Elements are the different modules that make up Planet Blender. See Elements section for a list of all elements.
- H¶
Short description: Height
Type: Floating point value 0 – 1.
This refers to the height map of a texture. Height maps influence bump strength and other ranges.
- Inf¶
Short description: Influence
Type: Floating point value 0 – 1.
The amount of influence an element has over another. For example, …_O_V_DR_Inf = The amount of influence the Driver has on the Origin’s Vector.
- M¶
Short description: Metallicity
Type: Texture
Represents the metallicity value for an element.
- O¶
Short description: Origin
Type: Floating point value 0 – 1.
The origin of a texture is a point where the texture originates. Origin can be a generated vector or driven by the height of the previous textures.
- R¶
Short description: Roughness
Type: Texture
Roughness value for an element, works together with the SS value.
- Rel¶
Short description: Relief Map
Type: Texture
A texture showing the relief map. It’s a heat map reading the final H value.
- RN¶
Short description: Range
Type: Floating point value 0 – 1.
Range settings influence BSDF ramps of a particular texture.
- SS¶
Short description: Specularity
Type: Texture
Relates to the shininess value of an element.
- T¶
Short description: Temperature Map
Type: Texture
A texture showing the temperature map. It’s a heat map reading the final T value.
- TX¶
Short description: Texture Node
Type: Node subgroup
TX refers to the texture node attached to a particular element. Each element has its own TX sliders.
- TXTR¶
Short description: Texture Map
Type: Texture
Refers to an external file or texture map.
- V¶
Short description: Vector
Type: XYZ Floating point values 0 – 1.
DescriVectors influence where an element appears, or how it conforms to the previous texture.ption
- Sliders¶
Short description: Settings Sliders
Type: Main Node group
Sliders refer to the sliders found in the Settings and Layout Workspaces. These are the main planet settings.
- PBR¶
Short description: Physically Based Rendering
Type: Bake PBR and PBR Preview
In the case of Planet Blender, PBR refer to exported textures and the tools associated with previewing and rendering of the exported texture files.
- Str¶
Short description: Strength
Type: Floating point value 0 – 1.
Controls the strength of a particular property.