Demo Files

About the demo files

Below are some demo files to download that showcases some of SMS Macro’s capabilities.

Note

Before opening any of the demo files:
  • make sure to turn on Edit > Preferences > Save & Load > Load UI.

  • Install/Enable the SMS Macros extension.

../_images/mac_demo_load_ui.jpg

Turn on Load UI

Each demo file will contain instructions and will have the scene set up to be compatible with it’s Macro Sets.

../_images/mac_demo_example.jpg

Example demo file

Tip

If you want to use any of the demo presets in your own projects, simply append them using the Import Sets button in the Extras panel.


Downloads

Below are the download links for the demo files followed by a short description:

You can also download all the demos as a single zip file

Demo 01

Demo 01: Transform and color selected Objects

2 macro sets:

mac_Transform Selected Obj

Transforms selected objects using random location, rotation, and scale.

mac_Viewport Display Sel Objs

Changes selected objects color and sets the display mode to solid.

../_images/mac_demo_01.gif

Demo 02

Demo 02: Multi-Cam Positions

3 macro sets:

mac_Multi-Cam A/B/C

Custom Camera position, type, and DOF settings.

../_images/mac_demo_02.gif

Demo 03

Demo 03: Custom Eevee and Cycles Render Presets

2 macro sets:

mac_Render Setup - Cycles/Eevee

Low, Medium, and High quality render presets for Cycles.

Note

The cycles preset uses Optix, do not use the cycles preset without an Nvidia RTX GPU Blender will probably crash.

../_images/mac_demo_03.gif

Demo 04

Demo 04: Random Material Nodes Values

5 macro sets:

Multiple Macro sets

Custom Material Node group settings to generate a random planet material.

../_images/mac_demo_04.gif

Demo 05

Demo 05: Random Geometry Nodes Values

1 macro set:

mac_Geonodes Random Values

Some random recorded values on a Geometry Nodes setup.

../_images/mac_demo_05.gif

Demo 06

Demo 06: Custom Modifier values per selected object

1 macro set:

mac_Modifiers

Custom Modifier values per selected object. All cubes in this scene has the same modifiers applied. Values will randomize as per set range for each macro.

../_images/mac_demo_06.gif