Macro Entries¶
The Recorder panel showing macro entries.¶
The Player panel showing macro entries.¶
Each macro entry represents a single action: a property assignment, an operator call, an asset append, a material assignment, or a Geometry Nodes assignment.
Selecting an Entry¶
In the Recorder panel, choose an entry from the Recorded Macros dropdown.
In the Player panel, choose an entry from the Entries dropdown (when a set is loaded).
Editing an Entry’s Name¶
In the Recorder panel, select the entry.
Type a new name into the Name field.
Press the checkmark button to apply.
Editing a Property Entry’s Value Range¶
In the Recorder panel, select a property entry.
Adjust the live value widget to the desired value.
Click Set Default, Set Min, or Set Max to store that value.
The corresponding field (Default / Min / Max) updates immediately.
Tip
You can also type values directly into the Default / Min / Max text fields.
Editing an Operator Entry’s Command¶
Select an operator entry.
Edit the Python command in the Command field.
Press the checkmark button to update.
Toggling Path Type¶
For property entries, you can switch between:
Absolute path – e.g. bpy.data.objects[“Cube”].location = (1, 0, 0)
Relative path – e.g. bpy.context.object.location = (1, 0, 0)
Click the Toggle Path Type button (LINKED icon) to convert. The command is rewritten automatically. Use the Toggle Paths button at the bottom of the Recorder to convert all property entries at once.
Deleting an Entry¶
Select the entry and click the Trash icon.
Reordering Entries¶
Use the Up and Down arrows to change the execution order of entries in the cache.