Geometry Nodetree: VO_Multi_Object¶
The VO_Multi_Object Geometry node tree Creates an object to be instanced by the CSV_Data Nodetree. In a bar chart, this will be the bar.
Tip
VO is short for Value Object.
Components¶
Main parameters¶
Material: VO_Material¶
Select a Material to be applied to the Value Object.
Vector: VO_Position¶
Set the position of the Value Objects origin. This is a little different than translating the Value Object. It changes how the Main Value affects the object.
Tip
The Main use for this parameter is to position the Value Object on the floor. But it does have other uses.
For example, using the “Grid” Value Object with a size of 1 and Extrusion of 1, and locking the Main Value to Z_Scale in the CSV_Data Geometry node will have different results on the Value Object depending on the VO_Position: Z Parameter.
Setting Z to 0 Will make the Main Value Scale the object only in the Z+ Direction.
Setting Z to -0.5 will make the Main Value scale the Value Object in both the Z+ and Z- Direction.
Extrude and Subdivide¶
This section contain Extrusion and Subdivision parameters.
Tip
To create a cube, use the Grid Value Object (Settings as in figure below) and set Extrude_Amount to 1.
The created cube Value Object will be on the Floor. If you want the origin positioned in the center then change the VO_Position Z parameter to -0.5.
Value Object Parameters¶
The below figures show the individual Value Object parameters depending on Menu: Multi_Object selection.