Panel: Materials¶
The Materials panel offers two modes, Material Presets and Material Setup.
Subpanel: Material Presets¶
Subpanel: Material Setup¶
Button: Base¶
Applies the selected Material to material slot 1 of the Mapper_Base object.
Button: Countries¶
Applies the selected Material to material slot 1 of all objects in the collection M_Countries.
Button: Sides¶
Applies the selected Material to the sides of extruded country objects.
Tip
This material is not assigned to any objects directly rather it is assigned via the Geometry Node Group M_Objects.
The parameters may be found by accessing the Countries Setup Panel. If nothing happens when assigning a material, check the Material Setup Panel, or make sure that the parameter Use_Side_Material is on.
Button: Text¶
Applies the selected Material to the text and value labels.
Tip
This material is not assigned to any objects directly rather it is assigned via the Geometry Node Group M_Objects.
The parameters may be found by accessing the Countries Setup Panel. If nothing happens when assigning a material, make sure that the parameter Bypass_Label is off.
Button: Selected¶
Applies the selected Material to material slot 1 for each object in the current scene selection.
Quick Setup: Selected Material¶
This section of the panel allows for customising materials further.
Mapper Materials consist of 3 levels.
Material (Shader)
This is the Material chosen in the Selected Material Dropdown and contains material node groups.
Material Node Groups
Mapper Materials contain Node Group containers that may be freely added/removed. Some Material Presets contain up to 3 Node Groups, but more may be added. Parameters for the node groups may be accessed in the Group Inputs section below.
Material Node Trees
These are assigned/linked to Material Node Groups. Only one Node Tree may be assigned to a Node Group.
Button: Rename¶
Rename the current selected Node Group.
After clicking, a text box together with Apply and Cancel buttons will be shown. Enter your new name and click on Apply.
Group Inputs¶
Displays the input values for all Node Groups in the selected Material.
Note
Group inputs are only shown if the Node Group is connected to the node chain leading to the Material Output node.
These input values may also be accessed via the Shader Editor. However, Side, and Label Materials can only be edited here, unless it is manually assigned to an object’s material slot.
In other words, if you need to edit the material inside of the Shader Editor, manually assign it to an object first.
Usage¶
Importing Mapper Material Presets¶
Refresh the dropdown if needed.
Select a material to import.
Select an object to apply the imported material to.
Applying Mapper Materials¶
Applying materials through the Materials Setup panel works the same as importing materials. Available scene materials will be shown in the dropdown, this includes material presets imported as above.
Refresh the dropdown if needed.
Select a material to apply.
Select an object to apply the imported material to.
Materials Quick setup - Changing parameters¶
Materials may be edited in the Shader editor, but SMS Mapper includes some shortcuts in the Group Inputs panel.
Refresh the Select a Material dropdown if needed.
Select a material to edit. It is not necesarry to select an object first.
The Group Inputs Panel will change to reflect the current selected material.
Change desired parameters.
Materials Quick setup - Using Node Tree Presets¶
SMS Mapper includes some custom node tree presets that may be applied to Node Groups.
Refresh the Select a Material dropdown if needed.
Select a material to edit. It is not necesarry to select an object first.
Select a Node Group to change (Refresh if necessary).
Select a Node Tree Preset to apply/add (Refresh if necessary).
Use Replace Selected, or Add to apply the preset node tree.
The Group Inputs Panel will change to reflect the new tree inputs.
If Replace Selected was used, parameters may need to be reset to default in Group Inputs.
In the Group Inputs Panel, right click a parameter, and select Reset to Default Value, or press Backspace.
If Add was used, the new node tree will be added to the end of the chain of groups in the material.