ChArtist Components

Chartist creates components in several parts of Blender, here follows a general description of these components.

Outliner

Collections and meshes.

../_images/ch_parts_outliner.png

Chart Components 3D Viewport.

Note

Some presets have custom collections and objects that are added/removed when applying presets.

3D Viewport

Visible in the viewport are the following components.

../_images/ch_parts_viewport.png

All chart components 3D Viewport.

Note

Some presets will hide/show components as written to the preset file when applying presets.

Modifiers

Object Modifiers.

In the screenshot below, all chart components that have modifiers attached. For this example 3 datapoints have been loaded. Each datapoint has individual inputs populated from the data mapping step.

../_images/ch_parts_modifiers.png

Chart Object Modifiers.

Note

Some presets have objects with custom modifiers that are added/removed when applying presets.

Materials

Default Chart Materials.

Important

Default materials are loaded into Blender Data. Parameters are accessed via the ChArtist Panel in the 3D Viewport.

To access the material in the Shader Editor, it must first be assigned to any scene object. This can be done with the Button: Edit Chart Materials in the Chart Setup/Materials and Shading/Materials panel.

../_images/ch_parts_mats.png

Default Materials.

Note

Some presets have custom materials that are added/removed when applying presets.

NLA Tracks

Animation Presets will create NLA Tracks in the NLA Editor.

../_images/ch_parts_nla.png

Example Animation Presets.