Presets Guide¶
This page lists the 79 included presets.
Demos¶
Camera
ISO Cam 1: Create an ISO Cam facing front right.
ISO Cam 2: Create an ISO Cam facing front left.
ISO Cam 3: Create an ISO Cam facing back left.
ISO Cam 4: Create an ISO Cam facing back right.
Curve Editor
Interpolate Bezier: Set all curves to bezier interpolation.
Interpolate Bounce: Set all curves to bounce interpolation.
Interpolate Constant: Set all curves to constant interpolation.
Interpolate Linear: Set all curves to linear interpolation.
Show all curves: Show all curves including hidden.
Datablocks
Add GeoNode Spikes: Add spikes to active object, uses custom geometry nodes and materials.
Create Shadow Catcher: Add a shadow catcher plane to the scene. Works with Eevee and Cycles.
Donut Tutorial: Create a randomized donut.
Suzanne Plus: Create Suzanne with randomized particle system, materials, and shapekeys.
Edit Mode
Clean up Mesh: Edit Mode, fill holes, remove doubles, recalc normals, exit edit mode.
Fatten: Fatten the mesh object.
Shrink: Shrink the mesh object.
Image Editor
Flip X: Flip Image on X.
Invert: Invert the current image in the Image Editor.
Rotate 90 deg: Rotate loaded image 90 degrees clockwise.
Object Transforms
Randomize Transforms: Randomize selected objects transforms.
Scatter XY: Scatter selected objects on XY and randomized rotation.
Output
Quicktime HD Alpha: Set output settings to quicktime RGBA 60fps at HD resolution.
Prefs Addons
Addon Set 1: Enable a set of addons.
Addon Set 2: Enable a set of addons.
Addon Set 3: Enable a set of addons.
Prefs Themes
Default Dark Theme: Set the default dark theme.
Default Light Theme: Set the default light theme.
Randomize Theme: Create a random theme.
Render Engine
Cycles High: Cycles High Quality Render and Preview.
Cycles Low: Cycles Low Quality Render and Preview.
Eevee High: High quality Eevee settings.
Eevee Low: Low quality Eevee settings.
Render Output
Quicktime HD Alpha: Set output settings to quicktime RGBA 60fps at HD resolution.
Render Resolution - Socials
Facebook Cover Photo: Post Resolution.
Facebook Landscape: Post Resolution.
Facebook Profile Picture: Set Resolution for social media posts.
Facebook Reel: Reel/Stories Resolution.
Facebook Square: Post Resolution.
Facebook Vertical: Post Resolution.
Instagram Landscape: Post Resolution.
Instagram Profile Picture: Set Resolution for social media posts.
Instagram Reel: Reel/Stories Resolution.
Instagram Square: Post Resolution.
Instagram Vertical: Post Resolution.
LinkedIn Cover Photo: Post Resolution.
LinkedIn Landscape: Post Resolution.
LinkedIn Profile Picture: Set Resolution for social media posts.
LinkedIn Square: Post Resolution.
LinkedIn Vertical: Post Resolution.
TikTok Landscape: Post Resolution.
TikTok Profile Picture: Set Resolution for social media posts.
TikTok Square: Post Resolution.
TikTok Vertical: Post Resolution.
X Cover Photo: Post Resolution.
X Landscape: Post Resolution.
X Profile Picture: Set Resolution for social media posts.
X Square: Post Resolution.
X Vertical: Post Resolution.
Render Resolution Standard
4K UHD: Set 4K UHD Script Preset.
Scene
Delete Visible: Delete visible objects and purge from scene.
UV Editor
UV Unwrap - Pack: Unwrap UV using lightmap pack. Needs active UV map on mesh.
UV Unwrap - Project: Unwrap UV using smart project. Needs active UV map on mesh.
Viewport Shading
Studio HDRI Background: Randomize between two backgrounds. Sunset and Sunrize.
Studio HDRI Disable: Disable the Studio HDRI.
Studio HDRI Enable: Enable the Studio HDRI.
Studio HDRI Rotation: Play back with Random to randomly rotate studio HDRI in viewport.
View Material Preview 00 HDRI: Custom Material Preview.
View Material Preview 01 HDRI: Custom Material Preview. HDRI Enabled but invisible.
View Material Preview 02 World: Custom Material Preview. World Enabled.
View Render 00 HDRI: Custom Render Preview. HDRI Enabled.
View Render 01 HDRI: Custom Render Preview. HDRI Enabled but invisible.
View Render 02 World: Custom Render Preview. HDRI Enabled but invisible.
View Solid 00 Randomize: Randomized Solid Viewport Shading.
Wireframe 00 Randomize: Custom Wireframe Shading.
Quickstart¶
Append
Append Assets: Append material and geometry nodes.
Companion
Companion Assets: Create a material and geometry nodes setup on active object.
Render Preview
Cycles 3 in 1: Low, Medium, High preview render settings.
Transforms
Scatter on XY: Scatter the active or selected object.
Transform Active: Transform the active or selected object.